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CHOOSE YOUR
PIXEL SCALE.

The same worldbuilding system can fit different production styles. Use this guide to pick the edition that matches your camera, screen, and level of detail—before you open a pack.

32X
64X
128X
// SOURCE ATLAS SCALE / VISUAL DETAIL INCREASES →

ONE SYSTEM.
THREE SCALES.

Every paid edition includes the same environment concept at a different source scale. Compare the production fit, not just the number.

$4

A compact, readable scale for classic pixel-art scenes and projects where each tile should feel unmistakably pixel-made.

480 × 480 px · 15 × 15 atlas

BEST FOR

  • RPG Maker-style top-down games
  • Small-screen or compact scenes
  • Fast prototypes and game jams

CHOOSE IT WHENChoose 32x when your game is built around a crisp, intentionally chunky pixel language and you want a lightweight starting point.

$5

The balanced middle ground for most 2D RPGs: enough detail for expressive environments without losing a clear tile rhythm.

960 × 960 px · 15 × 15 atlas

BEST FOR

  • General-purpose 2D RPG production
  • Godot or Unity top-down scenes
  • Teams balancing detail and readability

CHOOSE IT WHENChoose 64x when you want the safest all-round production scale for a new project or a reusable environment library.

$6

A higher-detail source scale for larger displays, close camera work, and projects that need more room for texture and props.

1920 × 1920 px · 15 × 15 atlas

BEST FOR

  • Large-view or zoomed-in scenes
  • Detailed showcases and trailers
  • Projects with room for texture variation

CHOOSE IT WHENChoose 128x when the camera gets close, the display is large, or environmental detail is part of the visual identity.

LET YOUR
PROJECT DECIDE.

Answer four practical questions about camera distance, production goals, and future coverage. The recommendation is a starting point—not a locked purchase decision.

How close will the camera get?
What are you building?
What matters most right now?
Will you need more than one scale?

START WITH
THE CAMERA.

Pixel scale is easiest to choose when you begin with how the player sees the world. Match the visual distance first, then match the atlas.

01

Close camera or large display?

Start with 128x if terrain texture, props, and environmental detail will stay visible on screen.

02

General 2D RPG production?

Start with 64x for a balanced source that stays readable while leaving room for expressive scenes.

03

Compact pixel language?

Start with 32x when the project benefits from strong shapes, fast iteration, and a smaller visual footprint.

COMPLETE IS THE
ALL-SCALE OPTION.

Every pack also offers Complete at $9, combining 32x, 64x, and 128x in one delivery. It is the practical choice when your project may change camera distance, when you are prototyping across devices, or when you want one archive for the whole team.

EXPLORE COMPLETE PACKS

MAKE THE
CHOICE CLEAR.

Open any product detail page to inspect the edition-specific atlas preview before checkout.

Are the 32x, 64x, and 128x editions different products?

They are separate edition deliveries for the same environment concept. Each selection has its own price, source atlas, and matching ZIP. The Complete option combines all three.

Which edition should a first-time buyer choose?

64x is the balanced starting point for many 2D projects. If your game has a distinctly chunky style, choose 32x; if the camera is close or the display is large, choose 128x.

Can I inspect the actual atlas before buying?

Yes. Product detail pages show edition-specific previews where available. Select 32x, 64x, or 128x to inspect the source atlas before accepting the checkout terms.